WHAT HAPPENED TO MONDAY

Between 2015 and 2016 I spent about a year creating user interfaces and interactions for the feature film “What Happened to Monday”.

The list was long, and included defining the design and art direction for a suite of tech that spanned a command console, screens, bracelets, tablets and mirrors. Alongside VFX Supervisor Bryan Jones and a talented team of artists, we produced 150 shots.

I’m so grateful for the having had the opportunity to help bring Tommy Wirkola’s vision to the screen. Congrats to the whole production and everyone involved.



INTERFACE DESIGN

A selection of user interface designs. 



TERMINAL_005
TERMINAL_007
CONSOLE_02
TERMINAL_003
TERMINAL_008
MIRROR
MIRROR_FOCUS_004
MIRROR_FOCUS_003
SCAN_01
MIRROR_FOCUS_002
SCAN_02
MAP_FULL_010
MAP_FULL_009
CONSOLE_01
MAP_FULL_008
MAP_FULL_007
MAP_FULL_006
MAP_FULL_005
MAP_FULL_004
MAP_FOCUS_005
MAP_FOCUS_004
MAP_FOCUS_001
SCAN_04
SCAN_03
LAB_FOCUS_15
LOBBY
LAB_FOCUS_14
LAB_04
LAB_FOCUS_13
CAPSULE_FOCUS_002
CAPSULE_FOCUS_003
LAB_01
LAB_FOCUS_12
LAB_02
LAB_FOCUS_11
LAB_06
LAB_FOCUS_009
LAB_FOCUS_008
LAB_FOCUS_006
LAB_FOCUS_005
LAB_05
LAB_FOCUS_004
LAB_FOCUS_003
LAB_07
LAB_FOCUS_002
LAB_03
CAPSULE_FOCUS_001

FILM SCREENS

A selection of stills from the final film.



SCAN_31
CONSOLE_01
SCAN_32
SCAN_11
SCAN_29
SCAN_25
SCAN_23
SCAN_22
SCAN_13
SCAN_15
SCAN_09
SCAN_07
SCAN_06
SCAN_17
SCAN_03
SCAN_01
MAP_01
MIRROR_04
MIRROR_05
MIRROR_01
MIRROR_02
MIRROR_12
MIRROR_06
MIRROR_09
MIRROR_13
MIRROR_11
LOBBY_01
LOBBY_02
LOBBY_06
LOBBY_04
TABLET_02
TABLET_01
TABLET_03
TABLET_04
TABLET_07
TABLET_09
TABLET_12
CORN_04
LAB_02
LAB_05
LAB_14
LAB_12
LAB_07
LAB_10
LAB_13
CONSOLE_10
FOCUS_02
CONSOLE_26
CONSOLE_30
CONSOLE_21
CONSOLE_19
CONSOLE_14
CONSOLE_11
CONSOLE_08
CONSOLE_07
CONSOLE_06
CONSOLE_05
CONSOLE_23

DEVELOPMENT AND BACKSTORY

Coming in early on in pre-production allowed me to craft a back-story for our in-world technology. It was important that it feel like it was published by a single corporation, and needed a strong utilitarian visual style to complement the rest of the production design and story beats. 

Having the historical reference and narrative to inform design choices is always valuable. Taking the additional time to plot this step was a great opportunity to do some fun world building and improve the overall outcome.




WHTM_Tech-Timeline_Deck_01
WHTM_Tech-Timeline_Deck_05
WHTM_Tech-Timeline_Deck_03
WHTM_Tech-Timeline_Deck_04
WHTM_Tech-Timeline_Deck_02
WHTM_Tech-Timeline_Deck_06

Design, Motion and Art Direction / Kristoffer Brady

VFX Supervisor / Bryan Jones / Villains Wear Black

Produced with /  Raffaella Productions



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