For Drifter VR's first person shooter "Gunheart", I came on board to design the HUD UI, graphics and weapon reticles. Defining the visual language for all the ui elements presented a unique challenge, particularly in VR. The usual amount of detail needs to be a lot more subdued, favoring bolder shapes and strong compositions.
In addition, the humorous style of Gunheart lent itself to interesting color choices and sillouhettes. It was a fun task finding the balance of designing for playability while maintaining a scifi feel without losing the attitude and tone of the world of Gunheart.
Based on it's function and gameplay, each weapon presented a new and different way to approach the reticle design. It needed to enhance the experience as well as compliment the existing weapon aesthetic.
A great challenge was to come up with new ways of thinking about reticle motion in VR. Trying to add an extra level of depth to the weapon experience was a lot of fun.
In addition, a large collection of graphics were also created, ranging from player death to teleport and shield feedback.