Story is at the center of everything I do. It’s what draws me to this work and connects me to both the audience and the people creating it. The quality of the work is always best when it has an emotional resonance. The most rewarding elements of what I do—building worlds, discovering new tools, collaborating with other artists—all come from this place.
I'm a multi-disciplinary concept designer working in film, games and interactive media.
I’ve spent many years in a production environment and worked closely with teams of artists and developers. I primarily focus on concept design and visual development (pre and post production) for films and games, as well as a number of personal projects.
These are some of the studios I've had the privilige of working with:
/ Warner Brothers
/ One of Us